27 Feb 18
9:15 AM
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10:15 AM
Speaker(s):
Clifton Dawson ; Joanna Popper ; Kevin Williams
The promise of VR has repeatedly come and gone over the last two decades, but this latest wave is here to stay. Consumer adoption is not meeting ex...
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27 Feb 18
10:30 AM
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11:30 AM
Speaker(s):
Charles Taylor ; George Sautter ; Gregg Katano ; Shawn Barrett
What does VR mean for location-based entertainment? How is the technology going to impact arcades, FEC’s, movie theaters, and other locations...
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27 Feb 18
12:45 PM
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1:30 PM
Speaker(s):
Andre Lawless ; Bryan Severance ; JP Mullan
Who does VR appeal to, and how can you reach that audience? The right mix of virtual reality can appeal to a broad demographic of players. From k...
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27 Feb 18
1:45 PM
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2:30 PM
Speaker(s):
Michael Getlan
Operations and labor costs can make or break the profitability of a VR Arcade. Many consumer based systems require an unsustainable level of attent...
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27 Feb 18
2:45 PM
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3:15 PM
Speaker(s):
Baba Uppal ; Jan Goetgeluk ; Michael Zaidan ; Roman Mikhailov ; Shauna Heller
There are hundreds of VR titles on the market, most of them designed for the home audience. Are any of them appropriate for location based entertai...
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27 Feb 18
3:30 PM
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4:15 PM
Speaker(s):
Louisa Spring ; Paul Rock ; Tarrnie Williams ; Trevor Botkin
While offering games is the first thing we think of when it comes to Virtual Reality, there are many other applications that could potentially find...
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27 Feb 18
4:30 PM
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5:15 PM
Speaker(s):
Brent Bushnell